Conditions – Pathfinder 2nd Edition

bleeding eye

Blinded

Perception -4;

All normal terrain is difficult terrain

edge crack

Clumsy

Penalty to DEX modifier

aura

Concealed

DC 5 flat check when targeting

rolling bomb

Confused

You are flat-footed; can’t delay, ready, or use
reactions;
use all actions to Strike or cast offensive cantrips, targets determined
randomly;
if no other viable targets, you hit yourself automatically;
each time you take damage, attempt a DC 11 flat check to recover

pumme- led

Dazzled

Everything is concealed from you

screa- ming

Deafened

Initiative and perception -2;
action with auditory trait DC 5 flat check

broken heart

Drained

Penalty to CON modifier; lose HP equal to level x
drained value;
reduce drained value after a night’s rest

skull

Dying

Unconscious; recovery check 10 + dying value each
round; any time you recover, increase your wounded condition by 1; dying 4 =
dead

bolt shield

Encumbered

Clumsy 1; speed -10 feet

half hearted

Enfeebled

Penalty to STR modifier

chained heart

Fascinated

perception and skill checks -2; can’t concentrate,
except to the subject; ends if hostile action against you or ally

sleepy

Fatigued

-1 to AC and saving throw; can’t choose exploration
activities;
recover after a night’s rest

archery target

Flat-footed

AC -2

flying flag

Fleeing

Use all your actions to escape

black flag

Frightened

Penalty to all checks and DCs;
decreases by 1 at the end of each turn

grab

Grabbed

Flat-footed and immobilized;
to manipulate succeed DC 5 flat check

ninja mask

Hidden

DC 11 flat check when targeting;
your targets are flat-footed to you

fishing net

Immobilized

You can’t use actions with move trait

padlock

Paralyzed

Flat-footed and can’t use actions, except use your
mind, senses still function

purple

Persistent damage

Take specified damage at end of each turn, after
which you attempt a DC 15 flat check to recover

white tower

Petrified

Can’t act, sense nothing. Bulk 12 for medium
creature, 6 for small.

back pain

Prone

Flat-footed and -2 attack

fluffy wing

Quickened

Gain 1 additional action

cobweb

Restrained

Flat-footed and immobilized; can’t use actions
except Escape or Force Open

radio active

Sickened

Penalty to all checks and DCs; can’t ingest elixirs
and potions;
spend single action retching > FORT save

snail

Slowed

You have fewer actions

lightning
helix

Stunned

You’re senseless and can’ act;
reduce actions by the stunned value

broken skull

Stupefied

Penalty to INT, WIS, CHA modifier; to cast a spell,
you must succeed at a DC 5+stupefied value flat check

inter- diction

Unconscious

Sleeping, can’t act, -4 AC and saves;
blinded and flat-footed; fall prone and drop items

angel outfit

Undetected

Guessed attack > hidden

death zone

Wounded

You are seriously injured; if you gain the dying
condition, increase your dying value by your wounded value; condition ends,
if someone uses Medicine (Treat Wounds), or if you are restored to full Hit
Points and rest for 10 minutes.

yellow

 

Monster lost 25 to 49 % of Hit Points

brown

 

Monster lost 50 to 74 % of Hit Points

red

 

Monster lost 75 to 99 % of Hit Points

dead

Dead

Dead

drink me

Poisoned

When first exposed and at the end of each stage, you
attempt a saving throw to reduce the stage

strong

Rage

temporary Hit Points; deal 2 additional damage; –1
penalty to AC; can’t use actions with the concentrate trait

all for one

Target of Goblin song

-1 Perception checks and Will saves

 

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